Thursday, 17 December 2009

"How did they do it?"



The purpose of this blog is to provide a resource detailing behind the scenes of the creation of the RailWorks route - TestTrak.

In line with similiar fun events taking place throughout November 2009 questioning what could be produced in RailWorks in extremely short time frames, the idea of trying to build a route was raised. This blog provides a time line of how production unfolded, as well as giving insights into tips and tricks used by the official RailWorks development team.

Starting at 9:00am on Friday 11th December 2009, this blog covers progress upto just beyond 21:00pm, 12 hours later. Select a post on the right, indicated by its time, and see how TestTraK for RailWorks was built.

Friday, 11 December 2009

And thats all there is to it



Once the detailing stage is reached its down to personal preference. Make another pass of the route, repeating the details shown in the previous post. Try and ensure to get a consistent look along the route (no areas of emptiness next to others filled with detail) and when thats done, the route is finished.

I hope you have enjoyed watching over the past 12 hours, and discovered at least one new thing you didnt know before.

2115 Trackside scenes

To break up the repeating, overwhelming vegetation that makes up this route, I have used some artistic license to add additional scenery that might appear.



A lineside hut along with some random clutter found under by clicking the 'Bench' icon.



Finished off with a few dabs of Sand03 terrain texture underneath.

2100 Background scenes

I almost forgot. With bulk placement there are some clever tricks to save time. Below is a simply way to create back scenes. Accepted that it doesnt work when view from a helicopter, but from most cameras who would tell the difference.


First add the bulk building groups in a scattered fashion.


Then on top, add a large tree group, again in a scattered fashion. Where the buildings are, reduce the height of the trees so the roof tops peak over the top.



When viewed from the track, you'd think there was a nearby village.

2030 Trackside vegetation




2000 Line side detail started






1930 Start adding bulk vegetation







Not a single individual asset has been used. BULK assets only.

1830 Terrain painting continued




1800 Begin Terrain painting



I start with a small 20m brush and use a contrasting colour to the base terrain (usually Dark Grass). Using the roads as a guide for spacial awareness, mark out field boundaries, the railway lines, paths and urban areas.

It doesnt matter if this isnt the colour for the final fields, as they can be painted over with the fianl choice. When happy with the lay of the land, you can start filling in all the patches with the right colours.

1730 Marking out road network






1700 Adding supports for OHE Wires


1630 Tidying up Electrification




1615 Tidying up Speed Limits






1600 Tidying up Line Type


1545 Looking at track properties



With track laying complete, its time to look at the Properties within it. having used various types of line type to get different curvatures, I need to go back and tidy them all up.

1515 Finalising cuttings & embankments



Once all the track is laid, I go back over the route and re-add the DEM terrain. I then use the Snap to Track tool in the Terrain Painting tools to create more realistic cuttings & embankments that follow the track more closely.

1500 Continuing easement curves


1445 Easement curves


1430 Loops taking shape


1415 Starting the main loop



For the main loop of the route, I am going to turn on Easement Curves. These allow you to blend very accurately from a straight to a curve and then back again when you want to go straight. This is much more realistic and creates a prototypical formation.